![]() Neither of these are necessarily better or more impressive than the default effect, however. ![]() One MTX might replace the default fire effect with a rock that is on fire, while another might change it to a blue flame. ![]() We could create two different Visual Effect MTX for Fireball and allow players to buy one or the other (or neither). It is possible to offer multiple options.Two points I would make about MTX are that It is true that this is one option - and that it is an approach that other games have taken in the past - but I don't agree with your presentation of it as being something that is inevitable. Originally posted by Meeesj:The ingame cosmetics needs to take a dent in visuals to make the mtx cosmetics more appealing thus weakening one of the main pillars that makes these games exticiting. So rather than making visuals a rewarding and meaningful part of the game, they instead cheap out, make a storefront and stick all the cool stuff in there to maximize profit and sadly sacrificing the overall quality of the game in the process. Its desirable for most people to look cool in games and developers knows that. When your character levels up and grows in power i think it is very important that the visuals of your character grows proportionate to the power increase. My point is that visuals are a huge part of games like this. ![]() No one is disputing that cosmetics affect anything else than visuals. The only microtransaction I don't want to see are any "Pay to Win!" ones. My advise to you is "Don't worry about it. To be honest I don't care if someone wants to pay real money, to look like a prancing prince, or a My Little Pony.you know what they say."They have more money, than sense!" Originally posted by matke587:How can cosmetic effect gameplay.other than just visuals! ![]()
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